Further welded the vertices of the arch from the previous model I created to cut down the number of vertices.
Also experimented with creating the arch from a cylinder from Robins feedback which was more efficient.
Thursday, 28 February 2013
Arch Reference pic
My attempt below modelled using boolean. Firstly created the arc using the 2D arc tool then extruded it into a 3D object. I then cut it into the wall using boolean.
It left many edges and vertices on the model with messed up topology.
So I then used the cut tool to make sure there were all 4 sided polygons.
Robin and Steve, please could you let me know the correct and efficient approach to model this. Thanks
It left many edges and vertices on the model with messed up topology.
So I then used the cut tool to make sure there were all 4 sided polygons.
Monday, 25 February 2013
Friday, 22 February 2013
WIP
Tuesday, 19 February 2013
Sections to model
The image below shows the sections left to model.
Robin and Steve can you please let me the best way to model the bay window and the roof. Is it best to extrude or create as separate objects and attach together.
Thanks
Robin and Steve can you please let me the best way to model the bay window and the roof. Is it best to extrude or create as separate objects and attach together.
Thanks
Monday, 18 February 2013
Friday, 15 February 2013
3D Environment artist Inspirations
http://www.danwhitehouse.co.uk/Index.htm
http://www.andybaigent3d.com/index.html
http://www.fullsailblog.com/decembers-3d-arts-demo-reel-presentations-video/
http://timspanjer.com/projects.html
http://naldzgraphics.net/tutorials/latest-3ds-max-tutorials/
http://www.game-artist.net/forums/work-progress/18098-udk-alley.html
http://www.andybaigent3d.com/index.html
http://www.fullsailblog.com/decembers-3d-arts-demo-reel-presentations-video/
http://timspanjer.com/projects.html
http://naldzgraphics.net/tutorials/latest-3ds-max-tutorials/
http://www.game-artist.net/forums/work-progress/18098-udk-alley.html
Tuesday, 12 February 2013
links to help with polygon modelling steps to follow
http://hw-arts.blogspot.co.uk/2011/11/some-basic-rules-in-polygon-modeling.html
http://everything2.com/title/Polygonal+modeling
http://www.3dworldmag.com/2012/07/19/tips-and-tricks-for-organic-modelling/
http://www.jldeanart.com/what_is_good_modeling.pdf
Edge flow and topology
http://www.hippydrome.com/
http://vimeo.com/10941211
http://everything2.com/title/Polygonal+modeling
http://www.3dworldmag.com/2012/07/19/tips-and-tricks-for-organic-modelling/
http://www.jldeanart.com/what_is_good_modeling.pdf
Edge flow and topology
http://www.hippydrome.com/
http://vimeo.com/10941211
Quick sketch of how the edges would look like. |
messed up topology on the model
All the polygons should be four sided, I have deleted too many edges on the model i.e. The windows (holes)
Next time to improve I should first carefully plan the edges on paper before modelling. (could of used the inset tool on the holes in the walls for the windows)
The house model will be remodelled ensuring that edges are looped around the model to prevent further mistakes. Will be looking at further tutorials to help me to create a neater low poly model with correct edge flow.To get a better understanding of this.
Next time to improve I should first carefully plan the edges on paper before modelling. (could of used the inset tool on the holes in the walls for the windows)
The house model will be remodelled ensuring that edges are looped around the model to prevent further mistakes. Will be looking at further tutorials to help me to create a neater low poly model with correct edge flow.To get a better understanding of this.
Bad polygon modelling |
Sunday, 10 February 2013
collison Test in UDK
Create a box in 3ds Max name it UCX_ECHO make however big you want the collison.
Name the collison object the same name UCX_blah blah
Group the box and the wall together
Import into UDK
Combine meshes
Double click on click on collison tab the first one.
click on collision button
Save it and press play and the collison should work.
Name the collison object the same name UCX_blah blah
Group the box and the wall together
Import into UDK
Combine meshes
Double click on click on collison tab the first one.
click on collision button
Save it and press play and the collison should work.
Test of working collision |
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