Saturday, 23 March 2013

my plan

To get the majority of the main textures done (uvw mapping and unwrapping etc)

Then sort pivot points out, ready for animating

Then import in unity

Add window see through window texture

Import the objects I have modelled so far.

Experiment with lighting

Start adding interactive elements

Start adding special effects.- particles, fire, water etc.

Test with checker pattern applied uvw map modifier

Some reason the roof texture is not wrapping correctly around the roof, the same way as I applied the UVW map using the checker pattern.

Robin and Steve, please see below.





Wednesday, 20 March 2013

unity Test

-house export as fbx as separate objects (imports with all materials) in unity.

Collisions test -physics add mesh collider

Also tried UDK but looks like it would take me longer to learn.
- need to look at my notes below on collison tests done previously in udk
- Did a lightmapping test-see if uv maps and textures are ok so far.

-test lightmapping in unity

1. create the light (point light etc)
2. make sure all the other objects in the scene are static
3.open the lightmapping tool from window tab
4. Select the light
5. Then click bake selected
6. change resolution
7. Then click on bake.


Wednesday, 13 March 2013

UV Map for house

Then clicked on the each section and side of the house used quick planar map.

I then welded vertices and stitched a few edges together.

Will come back to this after looking at further tutorials on how to uv map texture sheets - lynda

Will redo this texture map and detach the roof areas so that the areas that have high detail can be enlarged more.

Tuesday, 12 March 2013

HouseUVMap

First step I did select all the faces clicked on box map then flatten mapping.

Thursday, 7 March 2013

UV Light

Will import back to 3ds Max and rescale.

UV Map for diamonds

Will import back to 3DS Max and rescale the uv's.


Not sure whether uvs above are better or the one below.


Monday, 4 March 2013