Monday, 29 April 2013
Saturday, 27 April 2013
Video of development process
Friday, 26 April 2013
Screenshots of WIP
Downloaded pro on my machine.
Added glass reflective texture to the windows and added self illuminating texture to the bulbs.
Animated the door so when the player touches the box collider the door opens.
Started modelling further hazards for the scene - electric sparks. (faulty plug)
Added reflective transparent texture to the chandelier
Kitchen developed further by adding more cupboards at the top and lights under the them. Effects being developed such as smoke and fire particles on gas coming from the kettle and bubbles from the sink.
Sorted the models and textures for my room. Lowered the poly count and texture sizes. Added my code to the globe so it rotates. I tried adding a previous code I made for the light switch but it doesn't seem to work when the object is clicked on.
Added glass reflective texture to the windows and added self illuminating texture to the bulbs.
Animated the door so when the player touches the box collider the door opens.
Started modelling further hazards for the scene - electric sparks. (faulty plug)
Added reflective transparent texture to the chandelier
Kitchen developed further by adding more cupboards at the top and lights under the them. Effects being developed such as smoke and fire particles on gas coming from the kettle and bubbles from the sink.
Sorted the models and textures for my room. Lowered the poly count and texture sizes. Added my code to the globe so it rotates. I tried adding a previous code I made for the light switch but it doesn't seem to work when the object is clicked on.
Thursday, 25 April 2013
Checklist
Duplicate my door opening code to other doors
Import my mirror animation in 3ds max
Import books modelled
Make sure all collisions are in place
Work on more animation/interaction (hazards, obstacles)
Duplicate the house (street) collisons
Final Lightmapping the scene.
Extra features
Add an main menu interface for the project
Import my mirror animation in 3ds max
Import books modelled
Make sure all collisions are in place
Work on more animation/interaction (hazards, obstacles)
Duplicate the house (street) collisons
Final Lightmapping the scene.
Extra features
Add an main menu interface for the project
Wednesday, 17 April 2013
Error opening Unity file
Project has been updated from 3.5 to unity pro 4.0. The project opens up but the error message keeps appearing on university computers. I have to keep pressing cancel in order to get rid of it. I tried opening up a new project but the error still appears.
Chandelier Texture
Chandeleir crystals, in unity set to transparent specular to add shine. Open the chandeleir UV map Add alpha map, fill the background colour white.
Select the transparent areas
Save as targa 32 bits per pixel
Select the transparent areas
Save as targa 32 bits per pixel
Tuesday, 16 April 2013
Collision on stairs in unity
Add a mesh collider, then change the character controller step offset property in the inspector.
Saturday, 13 April 2013
kitchen unity screenshot
Particle effects-steam and bubbles
Next step will create further models to add in the scene. Need to make the doors and wardrobes interactive.
Next step will create further models to add in the scene. Need to make the doors and wardrobes interactive.
Friday, 5 April 2013
My progress
modelling more objects for the scene (uvw mapping/unwrapping texturing etc)
Have imported into unity as fbx to test textures etc
Aim to finish all modelling by this week and start adding interactive elements.
Have imported into unity as fbx to test textures etc
Aim to finish all modelling by this week and start adding interactive elements.
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