3D Development Work

Wednesday, 17 April 2013

Chandelier Texture

Chandeleir crystals, in unity set to transparent specular to add shine. Open the chandeleir UV map  Add alpha map, fill the background colour white.

Select the transparent areas

Save as targa 32 bits per pixel



Posted by Kalveer at 05:58
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Blog Archive

  • ▼  2013 (53)
    • ►  May (2)
    • ▼  April (17)
      • Created a reflective mirror surface in unity
      • Useful links for adding water in unity
      • Video of development process
      • Useful link on how to animate in unity
      • Screenshots of WIP
      • Checklist
      • Error opening Unity file
      • Chandelier Texture
      • Collision on stairs in unity
      • My progress
      • Import settings animations in unity
      • link about adding normal maps in unity
      • kitchen unity screenshot
      • Development in Unity
      • Unity test
      • WIP modelling more assets
      • My progress
    • ►  March (23)
    • ►  February (11)
  • ►  2012 (9)
    • ►  November (9)

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