3D Development Work

Monday, 4 March 2013

Final Interior


Final Interior - Tidied up the model. Got rid of unwanted edges (lower poly count)

Detached the rooms as separate objects so it will be easier to unwrap the model.
Posted by Kalveer at 09:27
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Blog Archive

  • ▼  2013 (53)
    • ►  May (2)
    • ►  April (17)
    • ▼  March (23)
      • Unity Test
      • WIP House texturing
      • Improved tiling added leading on roof
      • Normal Map reference
      • Roof texture uvw mapped
      • my plan
      • Test with checker pattern applied uvw map modifier
      • unity Test
      • WIP
      • Window uv map
      • Bay Window UV mapped
      • UV Map for house
      • HouseUVMap
      • houseExteriorUV
      • unwrapping useful links
      • UV Map cushion seat
      • UV Light
      • UV Map for diamonds
      • UV Map Lights
      • Final Exterior House (reduced poly count)
      • Final Interior
      • UV Mapping (unwrapping models) useful links
      • Tidying up models
    • ►  February (11)
  • ►  2012 (9)
    • ►  November (9)

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Kalveer
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