Wednesday 20 March 2013

unity Test

-house export as fbx as separate objects (imports with all materials) in unity.

Collisions test -physics add mesh collider

Also tried UDK but looks like it would take me longer to learn.
- need to look at my notes below on collison tests done previously in udk
- Did a lightmapping test-see if uv maps and textures are ok so far.

-test lightmapping in unity

1. create the light (point light etc)
2. make sure all the other objects in the scene are static
3.open the lightmapping tool from window tab
4. Select the light
5. Then click bake selected
6. change resolution
7. Then click on bake.


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